Analyzing
Instructional Multimedia for Classroom Use
Kyle
McKay
Central
Michigan University
Abstract
There is a plethora of
instructional multimedia tools that are currently available for instructional
purposes. The basis for implementing these technologies requires an adequate
level of research to support the effectiveness of its use in the classroom. This
paper is going to examine two of these multimedia tools, screencasting and
podcasting, for classroom use, as well as the strengths and limitations that
these technologies offer. Lastly, a chemistry project that focuses on capturing
chemical reactions from our everyday lives will be explained in conjunction
with how the completion of this assignment runs students through the various
levels of Bloom’s Digital Taxonomy. This project will use another multimedia
instructional tool called Glogster to create the final product.
Keywords:
podcasting, screencasting, glogs, Bloom’s Digital Taxonomy
Analyzing
Instructional Multimedia for Classroom Use
Computer assisted instruction has rapidly increased in
the last decade, and its implications for teaching and learning are becoming
prevalent issues in our society. The core of this issue rests its principles on
research and evaluation. In order to adequately demonstrate that teaching with
technology improves learning, extensive research must be completed about the
effectiveness or ineffectiveness that technology provides in regards to
assistance with instruction. Unfortunately, the amount of empirical research
that is currently available is quite limited. Nonetheless, it is a common goal
amongst the individuals who see technology as a beneficial classroom tool to
ultimately prove its worth to the rest of society by continuing to implement and
assess various forms of instructional multimedia. This paper is going to look
at the strengths and weaknesses associated with two popular forms of
multimedia, screencasting and podcasting. In addition, the creation of a Glog
will be analyzed to see how its use in the classroom can be tailored to fit the
various levels of Bloom’s digital taxonomy.
Screencasting.
Screencasting is a process that was termed by Udell (2005) as “a way to present
digitally recorded playback of computer screen output which often contains
audio narration and to visually demonstrate procedural information to students.”
In a more simplistic sense, screencasting is the process of capturing what is
happening on your computer screen as you complete a particular task. This video
that is created can now be played back digitally for students so that they can
follow the steps presented to complete the task at hand. One example where this
type of technology can be used in the classroom comes from teaching Microsoft
Excel. The power of Excel makes it an exceptional tool for producing all kinds
of data sheets that can be manipulated to produce graphs and other forms of
graphic organizers that make the data easier to understand. A teacher could use
a screencast program like Camtasia to record their voice as they carry out the
steps on screen for turning data into a pie graph. Once completed, this video
can be posted online, and students then have the ability to pause, rewind and
fast forward as needed to complete this process on their own.
Strengths. The
list of strengths that can be associated with screencasting in the classroom as
an effective means of instruction is quite long. “The combination of sound and
images within a screencast enhances online learners’ experiences compared to
the more traditional text format and can be a powerful method of communicating
content in an online setting” (Sugar, Brown & Luterbach, 2010). This aligns itself with the principles set forth
in Mayer’s Multimedia Principles, which state that corresponding animations and
narration are effective paths for student understanding. The key principle to
understand here is that screencasting hits both the auditory and visual
learning channels in comparison to printed text that explains the same process.
“Technological developments and increased accessibility to the Internet and
mobile media devices coupled with increased software usability and institutional
support have led to rapid developments in computer-assisted instruction” (Lloyd & Robertson, 2012). This
may be the founding principle for why technologies like this are increasing in
popularity.
Limitations. Downfall associated with using screencasts as an
instructional tool fall into a few different areas. The first problem that
plagues the implementation of technology is funding. Lack of money to bring in
new technologies is often the biggest obstacle in education today. The second
area of weakness associated with screencasting comes from the lack of
face-to-face learning. Some researchers feel that the opportunity for someone
to learn on their own pace is insufficient compared to the learning that occurs
from teacher-to-student interactions. While there is validity in this argument,
we must remember that not all learning institutions have a one-to-one student
to teacher ratio, and therefore screencasting helps to soothe the masses.
Podcasting. The next stop on our multimedia analysis takes us to
the use of podcasting in the classroom. In relatively simple terms, a podcast
is a recorded audio file that can be uploaded to the internet and accessed with
a variety of technological devices. The audio file usually is a recording of an
expert on a particular issue or topic. A typical example of a podcast for
classroom use could be a recorded lecture from a science class that can be
posted for students who were absent.
Strengths. The strengths associated with using a podcast for
instruction have the ability to enhance the way information is presented. “It
frees up time normally spent dispensing information and allows teachers to deal
more with student questions or dig deeper into key concepts” (Reilly &
Shumack, 2011). Because
technology allows students to learn what they want, when they want, podcasts
are an excellent bridge for the gap between classroom learning and independent
learning at home.
Limitations. Looking for a weakness in the use of podcasts in the
classroom brings us to something that was proposed by Scott Carlson. He stated “value
lies in people’s being able to communicate one-to-one, and something very
important: the ability to share time at the same time and at the same place” (Carlson,
2012). Understanding the viewpoint addressed here calls for us to look
at the meaningful connections that are made between people who are sharing
experiences person-to-person. Another downfall with podcasting is that it only
appeals to one learning channel, auditory.
Glogging with Bloom’s. Glogs are a relatively new technology that
has evolved blogs into something very dynamic. Aside from the input of text as
used in original blogs, a glog opens up every avenue of multimedia and rolls it
into one presentation source. Glogs can be very useful for classroom projects,
presentations, reports, and the list goes on and on. We are going to take a
look at how a Glog can be used in a chemistry classroom, and how its creation
utilizes various levels of Bloom’s Digital Taxonomy.
Chemistry is a
difficult subject for most students to comprehend because of the abstract
thinking involved with chemical reactions. As a means to further student
understanding of the chemical interactions that are taking place around us all
the time, students will be asked to produce a Glog that is centered on this
principle. In order to capture these occurrences, students will be asked to use
a digital camera to photograph it. For example, a photograph of a birthday
candle illustrates the process of oxidation. As students research, plan, and
begin to compile this project, they will be going through several levels of
Bloom’s Digital Taxonomy, and those will be explained as we move through the
explanation of this assignment. “Between the explosion of Web connectivity and increasingly
complex tools for handling information, the only valid tasks we can ask of our
students are evaluation and creation of original work” (Harris, 2010).
In order to achieve an
acceptable final product for this assignment, students are going to have to
begin researching the various types of chemical reactions that are present in
real life examples. Because it may not be possible to photograph every chemical
reaction that a student wishes to use in their Glog, they may need to find
sources from another place. In this process, students will be immersed in the
understanding level of Bloom’s digital taxonomy, specifically the advanced and Boolean
searching subcategory. This process requires students to modify their searches
to find images that are licensed for commercial modification and redistribution.
Once a student has
gathered all of the material that is needed to create their Glog, they move
into the next phase of the project, editing. At this point in time, a student
moves into the applying level of Bloom’s Digital Taxonomy which includes the editing
process. During this phase, students will need to utilize programs such as
Photoshop to manipulate their photographs to meet assignment requirements. With
the power that Photoshop puts into the students hands, they may be able to
combine images that represent chemical processes that otherwise cannot be
photographed directly. Another level of applying that is hit during this
process is uploading and sharing. During the photo acquisition process, students
will need to upload their photos to Flickr. As students use and share content
freely from the internet, they are executing a higher order thinking skill
through collaboration.
Once the images are
ready to be worked into the Glog, the student will move into the creating level
of Bloom’s Digital Taxonomy. The two subcategories of the creation level that
are being utilized in this step fall under directing and producing, and
publishing. Students need to have a sense of vision about what their final
product will look like before they begin creating anything. The main idea of
this project is to get students to focus on making meaningful connections
between “words they learned in chemistry” and their “daily lives.” The use of
the Glog to create the final product needs to be more than just a fancy way of
putting it together. “I want to be sure that the tool raises the bar and is not
just a temporarily fun distraction worthy only of the attention of an
elementary student” (Gates, 2010). When a student properly intertwines
their creativity and vision, the result should be a coherent product that
adequately demonstrates the connection between chemistry concept and real-life
application.
The last step in
completing this chemical reaction Glog is publishing. As mentioned above, this
is also in the creation level of Bloom’s Digital Taxonomy. With the power of
online programs such as Glogster, anybody that is moderately tech-savvy and has
computer access can publish their work online. This process requires the
student to adequately check and re-check their final product to ensure the
cohesiveness between their originally intended ideas and what they actually
created.
Conclusion. There is no doubt that the increase in use of
technology in learning will continue to expand as we are exposed to the
increasing technological advances that the twenty-first century has to offer. Using
screencasts and podcasts are only two examples of effective multimedia tools
that can be used to further enhance instruction. However, it is important to
keep in mind that while enhancing student learning is the ultimate goal, it is
our job to create tasks that call for higher order conceptual knowledge in
comparison to traditional instructional techniques. Using the principles set
forth by Mayer and the revised levels of Bloom’s digital taxonomy should be in
every educator’s conscious thought process when they are designing or
implementing instructional multimedia.
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