Friday, June 7, 2013

Glog Review


            The steps that I took in order to reduce cognitive load in my Glogs was based on the capacities of working memory, which state that the human brain can only handle about seven elements of information at a time. In both of my Glogs, I tried to keep the main topic areas (video, text box, image) to 7 objects or less. It is difficult to say whether or not I succeeded in reducing the cognitive load, however according to the theory in regards to rehearsal and application, the items that are on the screen are not changing, and so over an extended period of time, a student should possess the capability to comprehend the information on the Glog.

            Considering the opinion that Swisher and Mayer would have about the compilation of a Glog in the sense that it is one piece of work or several pieces put together, leads me to believe that it is one multi-media presentation. According to the principles outlined by Swisher, each one dissects how a piece of multi-media is either effective or ineffective based on research. Taking each of the multimedia principles into account, the studies always present the test subjects with different variations of multimedia. For example, in the split-attention principle, learners do better when an explanation is given alongside a visual illustration, as opposed to one successively after another. This experiment is looking at how the multimedia as a “whole” is perceived, rather than how different parts. From this understanding, it appears that Swisher and Mayer would consider a Glog to be one piece of multimedia because all of it appears at once on the screen in front of you.

            Defend: It is entirely likely that almost every Glog ever made breaks all six of Mayer’s multimedia principles. I would have to take the position of defending this statement for a few reasons. The first comes from research, if you try doing a Google search for how long glogs have been around, or the origin of Glogs, you are going to come up empty. This leads me to believe that the popularity of Glogs is relatively new, which tells us some important information. The first, when new programs like this are launched, most people are going on and creating multimedia for the fun of it, or just to get the hang of it. In turn, if people are creating for fun, then the chances that they are following Mayer’s principles is highly unlikely. The second important piece of information in defending this statement is the popularity or understanding of Mayer’s principles themselves. If I was not a student taking a graduate class that focused on using these guidelines for effective multimedia presentation, the chances of me going out and locating them on my own is slim to none. For the majority of the population that would be using this program, I can also assume it to be highly unlikely that they would take the necessary steps to follow this rigor either.

            Refute: Even if a Glog breaks most of Mayer’s multimedia principles it can still be used to facilitate a more complex understanding of topics than many other multimedia presentations. I have to refute this claim because the research that has been provided in the multimedia principles has been backed by experiments and studies that prove that adhering to this set of guidelines is the most effective method for learning. If a Glog breaks all those rules, then it is hard for me to believe that this is a more effective method of understanding complex topics. Specifically referring to the cognitive load theory, regardless of the “curb appeal” that this visual array of images may have, if you are overloading one’s working memory, then complex or not, you are diminishing your chances of retention and comprehension. Therefore, based on research, my opinion stands in that this is not more effective than other multimedia presentations. However, my disclaimer to this statement is that in regards to being able to compile a variety of different multimedia formats (.mp3, .mp4, .wav, etc.) without any trouble, this is the best method for bringing those different facets into one place.


            It is easy to see the popularity of Glogs in the classroom (even though I had never heard of a Glog before this week.) After reviewing the top 40 things that Glogs are used for, I started to compile a list of what topics I could apply to what ideas. I was astounded at the length of the list I was able to put together with ideas right off the top of my head. Using a Glog in the classroom moves away from the “traditional” PowerPoint presentations that are commonly created for school projects, and gives a whole new avenue to incorporate creative style into a students’ work. In addition, the ease of bringing in various types of multimedia makes this a teacher’s dream program in the sense that errors from converting and transferring files from one format to another is eliminated due to the wide acceptance that Glogs cater to. It can be a frustrating thing for a student and a teacher when time and effort are put into creating something that will not work (first-hand experience here.) Another reason I can see the popularity associated with Glogs is their adaptive style. Literally, you can almost use a Glog to get your ideas across about anything, which is perfect for providing your students with the ultimate imagination tool. Overall, I can see the popularity of Glogs growing tremendously in the near future, or at least to the 125 sixth grade students that will be entering my doors in the fall.  

Cookie Dough Fundraiser Glog Activity Facilitation

The second Glog that I decided to create stemmed from the idea of Parent Teacher Organizations, or in this circumstance, fundraising. Every year, our 6th grade class sells cookie dough to offset the cost of our trip to 6th grade science camp. It is my duty to spearhead this fundraiser, and so I thought I would implement some new technology into the process. 

 Every year, we take all the kids down to the auditorium and do a big kick off to start our sales. With the kids excited about going to camp, they fail to comprehend much of the information that is pertinent to their sales. In addition, when most parents call the school to find it out, it wastes a lot of precious time fielding their inquiries. Therefore, this year we are going to be using this Glog to transcend the necessary information about cookie dough sales. We will be able to post a link on our school's website, share the link through Facebook, and furthermore we can do private prints of the posters and automatically it generates a QR code that visitors to the school can scan with their cell phones to check out the Glog for themselves. There are a couple different avenues that I could take when using this in the classroom. One, this could be the information Glog that the students use to gain knowledge about selling (as I did) The second idea would be to have students create their own Glog in the form of an advertisement in order to help propel the cookie dough sales. This second avenue would remove the selling tips and tricks and focus primarily on the products themselves. Either way, the use of Glogs in this scenario is a helpful tool for both providing information and presenting it in a fun format that students will be genuinely intrigued by (or so that is the goal.) 

Cookie Dough Fundraiser Glog


Pure Michigan Image Attribution:
Author: PunkToad
Source: Image
All others images: Public Domain

Teaching with Superhero Elements

The Glog that I created was based on the assignment idea from the top 40 things to use Glogs in the classroom for. The premise for designing this Glog came from a project that I created for use in my science class in the fall. I want the students to do a research project on a particular element, but did not want a boring 5 page paper from each student about the properties of their element. Rather, the students are going to be creating their own Glog that exemplifies and personifies a fictional character that they are going to develop on their own. Each student is going to use the following questions to facilitate their project: 

  • What is your element's boiling point, freezing/melting point?
  • What is the atomic mass?
  • Atomic number?
  • What family are they in? (Alkali, Transition, etc.) 
  • What is the density of your superhero? 
  • Are they malleable, ductile, or brittle? 
  • Are they a conductor of heat and electricity? 
  • What is their state of matter at room temperature? 
  • Are they highly reactive or non-reactive? 

By using this set of information that might guide students when writing a paper, they can use their imagination and creativity to design a fun way to present facts about their element. In addition, they are going to be using the Super Hero Machine 3 lab, a program from Wordpress, that allows them to design their character. The idea I have in mind for using this to facilitate the lesson would be to give them a copy of the questions (or I could embed them on the Glog) and use the model one I made as an outline for what I want them to create. My main goal is for this Glog to do as much facilitating on it's own as possible. Once the students have been given the parameters of the assignment, my hope is that through exploration and curiosity, they will be inspired to come up with their own marvelous format for presenting through the powerful tools that Glogs provide them with. 


Superhero Elements

Images: Public Domain
Superhero: Created by Kyle McKay at Hero Machine 3
Audio: Taken from Soundbible.com 
Astronaut: Mike Koenig Source

Sunday, June 2, 2013

Reflecting on Instructional Videos

Reflecting on Instructional Videos

            This semester has taken us on a journey through the complex set of principles that have been outlined by Swisher. As we have moved from using still images to represent our thoughts and ideas to animations, and finally to videos, the difficulty level has increased in regards to applying Swisher’s theories. Video differs from using still images or digital storytelling in several different ways. The first idea taken from the temporal contiguity principle discusses how students learn better when corresponding words and pictures are presented simultaneously rather than successively. In order to achieve this goal in digital storytelling, the images on the screen needed to be directly correlated to the animation that was being spoken. With the ability to overlay your voice on top of the images, this was achieved quite easily. In the creation of the instructional video, it was much more difficult to be constantly showing a demonstration while providing narration at the same time. The use of still images along with the video and narration would have made it easier to fulfill the requirements of this principle; however it would not have properly addressed the parameters of the assignment.

            The modality principle also plays a role in the difference between still images and video use. In this circumstance, both processing channels, visual and auditory are being utilized to present information. The research supports the mixed use of both channels as opposed to just one. The difference lies in that students retained more information when given a narration and an animation, but in this instance we are actually using video instead of animation. Ideally, creating a situation where students could actually do hands on practice with whatever it is that you are teaching would be the best practice.


            Another principle that I see that applies across the projects is the split-attention principle. Integrating both the explanation and the demonstration together in one source effectively increases learning. In this video, I tried to give an explanation of how a wind generator works, and then followed by an additional explanation with the demonstration. (I ended up editing out the first slide in my final video due to size restrictions) It is very difficult to truly adhere to this principle in the strictest sense. This brings me to my next topic of discussion. When searching the internet for a variety of instructional videos, I noticed that the videos that followed any of Swisher’s principles are few and far between. In fact, it seemed like most of the videos I searched for went directly against Swisher’s rationale. Specifically, I saw a lot of the redundancy principle in various videos where the text on the screen was being read by the narrator. In addition, I saw a lot of videos that went against the temporal contiguity principle in the sense that words were presented on one slide and then pictures representing the words were on the next slide. Overall, I have found that as our project difficulty increases, so does the ability to properly follow Swisher’s theories. My conclusion is that it is much easier to just create something that looks nice and is fun, than it is to create something that adheres to the multimedia principles. 

Instructional Video Wind Turbines